refactor: Migrate from monolithic to modular architecture
1. **Dokumentation der Architektur:**
- Vervollständigen Sie die C4-Diagramme im docs-Verzeichnis
- Dokumentieren Sie die wichtigsten Architekturentscheidungen in ADRs
2. **Redis-Integration finalisieren:**
- Implementieren Sie die verteilte Cache-Lösung für die Offline-Fähigkeit
- Nutzen Sie Redis Streams für das Event-Sourcing
This commit is contained in:
@@ -0,0 +1,84 @@
|
||||
# ADR-0008: Multiplatform Client Applications
|
||||
|
||||
## Status
|
||||
|
||||
Accepted
|
||||
|
||||
## Context
|
||||
|
||||
Our system requires client applications for different user roles and platforms:
|
||||
|
||||
1. Desktop applications for administrators and event organizers who need rich functionality
|
||||
2. Web applications for members and horse owners who need to access the system from various devices
|
||||
3. Potential future mobile applications for on-the-go access
|
||||
|
||||
Developing and maintaining separate codebases for each platform would require:
|
||||
- Duplicate implementation of business logic and UI components
|
||||
- Multiple teams with different platform expertise
|
||||
- Coordination to ensure consistent user experience across platforms
|
||||
- Higher maintenance costs as features and fixes would need to be implemented multiple times
|
||||
|
||||
We needed a solution that would allow us to share code across platforms while still providing a native-like experience on each platform.
|
||||
|
||||
## Decision
|
||||
|
||||
We decided to use Kotlin Multiplatform and Compose Multiplatform for our client applications:
|
||||
|
||||
1. **Kotlin Multiplatform**: Allows sharing of business logic, data models, and API client code across platforms
|
||||
2. **Compose Multiplatform**: Provides a declarative UI framework that works across desktop, web, and mobile platforms
|
||||
|
||||
Our implementation includes:
|
||||
- **common-ui**: Shared UI components and business logic
|
||||
- **desktop-app**: Desktop application for administrators and event organizers
|
||||
- **web-app**: Web application for members and horse owners
|
||||
|
||||
The architecture follows a Model-View-ViewModel (MVVM) pattern:
|
||||
- **Model**: Shared data models and repository implementations
|
||||
- **ViewModel**: Shared business logic and state management
|
||||
- **View**: Platform-specific UI implementations using Compose Multiplatform
|
||||
|
||||
We use a modular approach where platform-specific code is minimized and most of the code is shared across platforms.
|
||||
|
||||
## Consequences
|
||||
|
||||
### Positive
|
||||
|
||||
- **Code sharing**: Significant portions of code are shared across platforms, reducing duplication
|
||||
- **Consistent user experience**: UI components and behavior are consistent across platforms
|
||||
- **Single language**: Kotlin is used for all platforms, simplifying development
|
||||
- **Reduced maintenance**: Fixes and features can be implemented once and applied across platforms
|
||||
- **Team efficiency**: Developers can work on multiple platforms with the same skill set
|
||||
|
||||
### Negative
|
||||
|
||||
- **Learning curve**: Kotlin Multiplatform and Compose Multiplatform have a learning curve
|
||||
- **Maturity**: Compose Multiplatform is still evolving, especially for web targets
|
||||
- **Performance considerations**: There may be performance overhead compared to platform-native solutions
|
||||
- **Platform-specific features**: Some platform-specific features may be harder to implement
|
||||
- **Debugging complexity**: Debugging across platforms can be more complex
|
||||
|
||||
### Neutral
|
||||
|
||||
- **Build system complexity**: The build system is more complex with multiplatform targets
|
||||
- **Dependency management**: Managing dependencies across platforms requires careful consideration
|
||||
|
||||
## Alternatives Considered
|
||||
|
||||
### Separate Native Applications
|
||||
|
||||
We considered developing separate native applications for each platform (Java/JavaFX for desktop, JavaScript/React for web). This would have provided the best performance and access to platform features but would have required duplicate implementation of business logic and UI components.
|
||||
|
||||
### React Native
|
||||
|
||||
We considered using React Native for mobile and web, with a separate desktop application. This would have allowed code sharing between mobile and web but would still have required a separate desktop solution and would have required JavaScript expertise.
|
||||
|
||||
### Flutter
|
||||
|
||||
We considered using Flutter for all platforms. Flutter provides good cross-platform support but would have required learning Dart and would have had less integration with our Kotlin-based backend services.
|
||||
|
||||
## References
|
||||
|
||||
- [Kotlin Multiplatform Documentation](https://kotlinlang.org/docs/multiplatform.html)
|
||||
- [Compose Multiplatform Documentation](https://www.jetbrains.com/lp/compose-multiplatform/)
|
||||
- [MVVM Architecture Pattern](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93viewmodel)
|
||||
- [Kotlin Multiplatform Mobile](https://kotlinlang.org/lp/mobile/)
|
||||
Reference in New Issue
Block a user